How would I tell the system to drop the weapons on death and drop them not as tools but as models?
COMMUNITY QUESTION
Dropping Weapons as models?
2 answers
You would have to check when a humanoid ".Died" and iterate through their backpack putting down the tool handles but not the tools themselves.
my guess is to type this
if script.Parent.Dropped then
instance.new(Model) --I get mixed up sometimes when to say new.instance or instance.new
script.Parent:GetChildren.Clone() = game.Workspace.Model
Model.Name = script.Parent.Name
script.Parent:Destroy()
end
2 comments
0
am not sure if this would work though :/
0
also I forgot lol to put in the onHumanoid.Died part but anyway
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1 comment
that's the problem... I'm having trouble with it... sure I could type if humanoid.died then new.instance(Model) Model.Name = ..Tool.Name.. CurrentTool:GetChildren.Clone() = Model. but you know wat i mean that wouldnt work cos I made it, wen I make something it never works :( :'(