Hello I am Angels_Develop. I am creating a very large game with thousands of thousands of triangles. Is there anyway you know how to reduce the lag of the game and make sure you can actually load into the game without crashing? because deadmist and apoc rising has done it.

3 comments

1

'Lag' is created more readily by scripts rather than parts. Your place should be good for most people even with over a hundred thousand (anchored) parts.

0

if the game is bigger you can set streaming enabled to true which allows the map to render an unrender for each individual client

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I don't think so. Physics and rendering tends to be the bottleneck for most projects. Focus on writing readable code and optimize later (even better, optimize only after benchmarking the code). To answer your question, look into Network Streaming: http://wiki.roblox.com/index.php/Network_streaming