As most of you may know, the roblox wiki takes you through a Day/Night cycle tutorial along with a script to turn a light on and off, which works for one part.
I attempted to split both of the parts apart so that the ServerScriptStorage handles the passage of time, while each individual part handles turning itself on and off, except that the lights no longer wish to function.
Simple Day/Night code
minutesAfterMidnight = 0
while true do
minutesAfterMidnight = minutesAfterMidnight + 10 --value is big for the sake of debugging
game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight)
wait(.1)
end
code within each of the Light Emitting Parts
lightPart = script.Parent
if game.Lighting.TimeOfDay == "06:00:00" then
lightPart.Material = Enum.Material.Plastic
lightPart.PointLight.Enabled = false
end
if game.Lighting.TimeOfDay == "18:00:00" then
lightPart.Material = Enum.Material.Neon
lightPart.PointLight.Enabled = true
end
Hierarchy to help understand the Parent/Child relationships in the event that that is what I messed up on.
https://gyazo.com/36021087292c35a8be3aa6580ad11215
Original combined code for Day/Night + Light on/off
lightPart = game.Workspace.StreetLamp.lightPart -- Directory for the light
minutesAfterMidnight = 0
while true do
minutesAfterMidnight = minutesAfterMidnight + 10 --For Debugging
game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight)
wait(.1)
if game.Lighting.TimeOfDay == "06:00:00" then
lightPart.Material = Enum.Material.Plastic
lightPart.PointLight.Enabled = false
end
if game.Lighting.TimeOfDay == "18:00:00" then
lightPart.Material = Enum.Material.Neon
lightPart.PointLight.Enabled = true
end
end
Thank you in advance for your help and feedback
~MBacon15
