As most of you may know, the roblox wiki takes you through a Day/Night cycle tutorial along with a script to turn a light on and off, which works for one part.

I attempted to split both of the parts apart so that the ServerScriptStorage handles the passage of time, while each individual part handles turning itself on and off, except that the lights no longer wish to function.

Simple Day/Night code

minutesAfterMidnight = 0
while true do
	minutesAfterMidnight = minutesAfterMidnight + 10 --value is big for the sake of debugging
	game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight)
	wait(.1)
end

code within each of the Light Emitting Parts

lightPart = script.Parent
if game.Lighting.TimeOfDay == "06:00:00" then
		lightPart.Material = Enum.Material.Plastic
		lightPart.PointLight.Enabled = false
	end
	if game.Lighting.TimeOfDay == "18:00:00" then
		lightPart.Material = Enum.Material.Neon
		lightPart.PointLight.Enabled = true
end

Hierarchy to help understand the Parent/Child relationships in the event that that is what I messed up on.

https://gyazo.com/36021087292c35a8be3aa6580ad11215

Original combined code for Day/Night + Light on/off

lightPart = game.Workspace.StreetLamp.lightPart -- Directory for the light
minutesAfterMidnight = 0
while true do
	minutesAfterMidnight = minutesAfterMidnight + 10 --For Debugging
	game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight)
	wait(.1)
 
	if game.Lighting.TimeOfDay == "06:00:00" then
		lightPart.Material = Enum.Material.Plastic
		lightPart.PointLight.Enabled = false
	end
	if game.Lighting.TimeOfDay == "18:00:00" then
		lightPart.Material = Enum.Material.Neon
		lightPart.PointLight.Enabled = true
	end
end

Thank you in advance for your help and feedback

~MBacon15