I have a room and I want the walls to launch out in their respective directions, no matter what way the room has been rotated.
Currently all I have is this:
wall1.Velocity = Vector3.new(50,0,0)
wall2.Velocity = Vector3.new(50,0,0)
wall3.Velocity = Vector3.new(50,0,0)
wall4.Velocity = Vector3.new(50,0,0)
wall5.Velocity = Vector3.new(50,0,0)

2 comments
You would need to know what way the front of the walls wall face is facing and add the velocity accordingly. Complicated I know :P
I ended up using lookVector, thanks though.