mouse = game.Players.LocalPlayer:GetMouse()
local e = Instance.new("Part")
e.Parent = game.Workspace
while wait(1) do
e.CanCollide = false
e.Anchored = false
e.Position = Vector3.new(mouse.Hit.p)
print'hi'
end
this doesnt work... the print part works fine, but the anchored doesn't do anything. it doesn't fall through the floor, even though its cancollide is false, so why isnt this working? it wont even fall for a second, and thats not what i want it to do, this was just a test to see if the part just freezes in place

7 comments
His problem is that he wants the part to fall. But he is relocating the part once every second
That depends on how far dis drop is from the 'void'. From a normal distance, it should be enough time. But wrapping Mouse.Hit in a Vector3 value will result in the coordinates of 0,0,0 which is a huge problem.
never heard of the parts welding before
I see that specific problem also needed improvement. But the question seemed to revolve around "Why won't the part fall?".
Yeah, all depends on where or what is spawns on, assuming the part still has it's inlet and stud surface types.
"Well, first of all, when using Mouse.Hit, that already returns a Vector3 value. " I think you meant that
Mouse.Hit.preturns a Vector3 value.Yeah, thanks XAXA.