So in the game, I tried to clone a zombie. However, if the torso is not anchored, then the game just puts the cloned model in the original's position. If the torso is anchored, then the cloned model is placed in the game in the intended location. However, even if I tried to unanchor it later on, the moment it is not anchored, it teleports back to the original's position. Just what is going on?
COMMUNITY QUESTION
Why is my cloning script acting weird?
2 answers
Humanoids are weird.
Set the CFrame if the torso whilst it's unanchored.
eg:
zombie = game.Workspace.Zombie:Clone()
zombie.Torso.Anchored = false --Just making sure
zombie.Torso.CFrame = CFrame.new(0, 10, 0) --change the X,Y,Z to whatever
Thanks for the help, but I figured it out....I was messing around with the Torso, when I should be changing the HumanoidRootPart.
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1 comment
Please post the script