I know getting the AbsoluteSize of a ScreenGui inside the player's PlayerGui can achieve this, but what if you need to get the size of the screen, without relying on a GUI's AbsoluteSize property? Is there any other way to do this?
✓ ANSWER ACCEPTED
Get the player's screen size?
1 answer
✓ Accepted answer
You can get the screen size through the ViewSizeX and ViewSizeY properties of the player's mouse.
Here's an example:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:connect(function()
print(mouse.ViewSizeX .."x" ..mouse.ViewSizeY)
end)
Assuming the size of the game window is 800x600, this would print:
800x600
Keep in mind, this represents the size of the game window, not the necessarily the full screen. Hope this helped.
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1 comment
I don't think so, as of now