So I'm trying to detect when the mouse is clicked every time, but certain GUI objects like TextButtons and TextBoxs get in the way of this. I tried using UserInputService, but apparently there's no registered key for mouse inputs.
Is there any way of detecting when the mouse is clicked, even if it's being clicked over a TextButton or TextBox? Because apparently clicking either of these GUI objects hides the click event from Button1Down / Button1Up on the PlayerMouse.
If anyone could provide an example, or even determine whether it's possible or not, I'd really appreciate it.

2 comments
Thanks
No problem, happy to help