I'm making an eye that is supposed to pulsate, however, I keep getting this error. It's really weird, as I've never seen it before.
Script;
local eye=script.Parent:Clone()
eye.Parent=workspace["Wisdom Fate Gauntlet"]
spawn(function()while wait() do
eye.Transparency = 1
eye.eyeMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
wait(1)
eye.Transparency = 0
for i = 1,10 do
wait()
eye.eyeMesh.Scale = eye.eyeMesh.Scale + Vector3.new(0.01, 0.01, 0.01)
eye.Transparency = eye.Transparency + 0.1
end
end
end)
I've read upon it and they say it has something with too many clones, but there's no loop or anything causing too many..?

1 comment
Never accepted this answer even though it worked. Woops.