I fully understand how to use data store, and how UpdateAsync works. HOWEVER, when it comes to the wiki, it's explanation on why the OnUpdate event should be disconnected is completely obfuscated to me.
What do they mean by: "It is also advised that you disconnect OnUpdate events when you no longer need them to free up the number of times it can be fire without getting throttled"
Does this mean if I have one OnUpdate event in my game, and it's fired several times that it'll cause something to go wrong? Why is it "advised" to disconnect it? And what if a part of your game depends on using it, would it still be recommended to disconnect it?
If anyone could answer any of these questions, I'd be more than grateful. This is something I'm definitely going to be using, and would really help if I knew how to use it correctly.
Quote source: http://wiki.roblox.com/index.php?title=Data_store#Limitations
