The script is supposed to play an audio based on which ever team has the correct amount of points. I have inserted the IntValues into workspace, and everything seems fine, but the audio doesn't play. Please help!
function RedChecker(points) -- This is fired when the number of points on the red team changes
if points >= 100 then -- This then checks if the number of points is over or equal to a certain number of points, in this case 100
game.Workspace.RedSound:Play() -- This will play the audio for when red team wins, you can change the "RedSound" to whatever you name your sound
end
end
-- This is exactly the same as the function for red team, instead this is for blue team.
function BlueChecker(points)
if points >= 100 then
game.Workspace.BlueSound:Play()
end
end
game.Workspace.RedPoints.Changed:connect(RedChecker)-- RedPoints would be the name of the IntValue for the red team
game.Workspace.BluePoints.Changed:connect(BlueChecker) -- BluePoints would be the name of the IntValue for the blue team

3 comments
Does the Sound instance in Workspace have an AudioID defined? Is there anything in its properties that mutes the sound?
no you didnt script it correctly
I don;t know if the AudioID is defined, and there's nothing in properties that mutes it. I'm lost.