game.Debris:AddItem(Bullet, 2)
Bullet.Shape = "Ball"
Bullet.Size = Vector3.new(2,0.1,0.1)
Bullet.TopSurface = "Smooth"
Bullet.BottomSurface = "Smooth"
Bullet.Transparency = 0
Bullet.BrickColor = BrickColor.new("Lime green")
Bullet.CanCollide = false
Bullet.CFrame = Gun.P4.CFrame
Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
v = Instance.new("BodyVelocity", Bullet)
v.velocity = Bullet.CFrame.lookVector *90
v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
This is part of my gun script, which uses BodyVelocity to have the bullet travel. The only problem is that it only work when it is a Ball shape. I need the bullet to be a Block shape for the 1 gun, but for whatever reason whenever I set the shape to Block it just freezes in mid-air. It's not anchored or anything. Help?
