repeat wait() until game.Players.LocalPlayer.Character
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
enabled = true
Mouse.KeyDown:connect(function(key)
if not enabled then
return
end
if key == "r" then
enabled = false
local Sound = game.ReplicatedStorage.SOUND.Clash:Clone()
Sound.Parent = Player.Character.Torso
Sound:Play()
enabled = true
end
end)
A Sound stored in a folder called "SOUND" in ReplicatedStorage is cloned and the clone is placed in to the Player's Torso and then Played, however only the Player that played the sound can hear it and other players next to him in-game cannot.
This never used to happen and I have no idea why it suddenly occurred, please help.

3 comments
Try changing it to a normal script... I think local scripts would only make the sound on your client.
If your game is F.E Enabled then that might be the cause of it.
Nah it's not.