I don't think I see anything that prevents the character from moving. I am not able to jump, walk, or anything that involves me having to press a key to move my character. The script is in StarterPlayerScripts, and it is a local script.
local player = game.Players.LocalPlayer
local gyro = nil
local flashlight = nil
local mouse = player:GetMouse()
mouse.TargetFilter = game.Workspace
local runService = game:GetService("RunService")
local function onCharacterAdded(character)
local torso = character:WaitForChild("Torso")
gyro = Instance.new("BodyGyro", torso)
gyro.P = 1000000
gyro.MaxTorque = Vector3.new(0, 10000, 0)
flashlight = Instance.new("PointLight", torso)
end
local function isnan(x) return x ~= x end
local function onRenderStep()
if gyro then
local mouseHit = mouse.Hit.p
if not (isnan(mouseHit.X) or isnan(mouseHit.Y) or isnan(mouseHit.Z)) then
gyro.CFrame = CFrame.new(player.Character.Torso.Position, mouseHit)
end
end
end
while not player.Character do wait() end
onCharacterAdded(player.Character)
player.CharacterAdded:connect(onCharacterAdded)
runService:BindToRenderStep('TrackMouse', Enum.RenderPriority.Input.Value, onRenderStep)
If you can find any way to allow the character some movement, please let me know.
