So I am wanting the text label and imagelabel to fade out after 5 seconds of staying up. There is a function on line 25-27 that makes the function after end when the song is over. Here is the currect script-
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui") PlayerGui:SetTopbarTransparency(0) local screen = Instance.new("ScreenGui") screen.Parent = PlayerGui local textLabel = Instance.new("TextLabel") textLabel.Parent = screen textLabel.Text = "Welcome to the City of bloxbury" textLabel.Size = UDim2.new(1,0,1,0) textLabel.FontSize = Enum.FontSize.Size14 textLabel.Font = Enum.Font.SourceSansLight local imageLabel = Instance.new("ImageLabel") imageLabel.Parent = screen imageLabel.Size = UDim2.new(1,0,1,0) imageLabel.Image = "http://www.roblox.com/asset?id=365763888" local sound = Instance.new("Sound", PlayerGui) sound.SoundId = "http://www.roblox.com/asset/?id=334321597" sound:play(120) game.ReplicatedFirst:RemoveDefaultLoadingScreen() sound.Ended:connect(function() screen:destroy() end) local count = 0 local start = tick () while tick(60)- start < 6 do textLabel.Text = "Welcome to the City of bloxbury" textLabel.Size = UDim2.new(1,0,0.25,0) textLabel.FontSize = Enum.FontSize.Size48 textLabel.Font = Enum.Font.SourceSansLight textLabel.Position = UDim2.new(0.0,0.5,0.0) textLabel.TextColor3 = Color3.new(255,255,255) imageLabel.Size = UDim2.new(1,0,1,0) imageLabel.Image = "http://www.roblox.com/asset/?id=365763888" wait (5) i = 0, 1, .1 do textLabel.Transparency = i imageLabel.Transparency = i wait(.1) visible = false end end
Lines 41-46 is the function that I was told to use for them to disambiguate. And Line 40 is my attempt to apply a wait time so that it would wait for 5 seconds before fading out. If it helps, I planning on having it fade out at the beginning rather than the end. But I think it fades a bit a the end rather the beginning.
Thank you :)
Your for loop as a few issues.
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui") PlayerGui:SetTopbarTransparency(0) local screen = Instance.new("ScreenGui") screen.Parent = PlayerGui local textLabel = Instance.new("TextLabel") textLabel.Parent = screen textLabel.Text = "Welcome to the City of bloxbury" textLabel.Size = UDim2.new(1,0,1,0) textLabel.FontSize = Enum.FontSize.Size14 textLabel.Font = Enum.Font.SourceSansLight local imageLabel = Instance.new("ImageLabel") imageLabel.Parent = screen imageLabel.Size = UDim2.new(1,0,1,0) imageLabel.Image = "http://www.roblox.com/asset?id=365763888" local sound = Instance.new("Sound", PlayerGui) sound.SoundId = "http://www.roblox.com/asset/?id=334321597" sound:play(120) game.ReplicatedFirst:RemoveDefaultLoadingScreen() sound.Ended:connect(function() screen:destroy() end) local count = 0 local start = tick () while tick(60)- start < 6 do -- The point of this loop is to wait for the game to be loaded, so you can put the fade after it. textLabel.Text = "Welcome to the City of bloxbury" textLabel.Size = UDim2.new(1,0,0.25,0) textLabel.FontSize = Enum.FontSize.Size48 textLabel.Font = Enum.Font.SourceSansLight textLabel.Position = UDim2.new(0.0,0.5,0.0) textLabel.TextColor3 = Color3.new(255,255,255) imageLabel.Size = UDim2.new(1,0,1,0) imageLabel.Image = "http://www.roblox.com/asset/?id=365763888" end wait (5) -- You could remove this, if you please. for i = 0, 1, .1 do textLabel.Transparency = i imageLabel.Transparency = i wait(.1) end textLabel.Visible = false -- You have to set visible to false after the loop, otherwise it will become invisible before it fades. imageLabel.Visible = false