This isn't in Roblox, But I think you guys can Help me
-- A basic encounter script skeleton you can copy and modify for your own creations.
-- music = "shine_on_you_crazy_diamond" --Always OGG. Extension is added automatically. Remove the first two lines for custom music.
encountertext = "Papyrus is Paping :D!" --Modify as necessary. It will only be read out in the action select screen.
nextwaves = {"bullettest_bouncy"}
wavetimer = 4.0
arenasize = {155, 130}
enemies = {
"Papyrus The Unpaping"}
enemypositions = {
{0, 0}
}
-- A custom list with attacks to choose from. Actual selection happens in EnemyDialogueEnding(). Put here in case you want to use it.
possible_attacks = {"bullettest_bouncy", "bullettest_chaserorb", "bullettest_touhou"}
function EncounterStarting()
-- If you want to change the game state immediately, this is the place.
end
function EnemyDialogueStarting()
-- Good location for setting monster dialogue depending on how the battle is going.
enemies[1].SetVar('currentdialogue', {"NYEHEHE!"})
end
function EnemyDialogueEnding()
-- Good location to fill the 'nextwaves' table with the attacks you want to have simultaneously.
-- This example line below takes a random attack from 'possible_attacks'.
nextwaves = { possible_attacks[math.random(#possible_attacks)] }
end
function DefenseEnding() --This built-in function fires after the defense round ends.
encountertext = RandomEncounterText() --This built-in function gets a random encounter text from a random enemy.
end
function HandleSpare()
State("ENEMYDIALOGUE")
end
function HandleItem(ItemID)
BattleDialog({"Selected item " .. ItemID .. "."})
end
animationFrames = {"poseur", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"}
currentFrame = poseur
animationTimer = 0
function Update()
animationTimer = animationTimer + 1
if(animationTimer%20 == 0) then
currentframe = (currentframe % (#animationframes)) + 1
animationTimer = 0
enemies[1].SetSprite(animationFrames[currentFrame])
end
end

8 comments
It didn't work, Now I am getting "Attempt to Perform Arithmetic on a nil value "
Updated. There was another error on your script.
Oh
Still won't work
You sure? What's the error so far? Remember that you misspelled currentframe twice in line 52.
Yes, I fixed it, the code is now:
I just put the new code in Answers, please help me
It is Attempt to Perform arithmetic on a nil value