My game is FilteringEnabled. I have a local object that only the player can see (via local script.) I want that object to be passed through a Remote Event, but it doesn't seem to be working. Is there a workaround?
This is in a local script:
game.Workspace.RemoteStuff.PlaceTower:FireServer(towerToPlace)
and this is in a server script:
script.Parent.PlaceTower.OnServerEvent:connect(function(plr, tower) print("PlaceTowerListener Fired. Tower: " .. tower.Name) game.Workspace.PlayerStuff.MoneyValue.Value = game.Workspace.PlayerStuff.MoneyValue.Value - tower.TowerPrice.Value local newTower = tower:Clone() newTower.TargetScript.Disabled = false newTower.FireScript.Disabled = false newTower.Parent = game.Workspace.Towers end
Locked by General_Scripter, TheHospitalDev, AZDev, and Prioxis
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