I've searched for a way to manipulate the movement of models with and without loops. The only SMOOTH method I've seen is by calling the Humanoid:MoveTo() method. However this becomes very limiting in what you're able to create because of collision.
This video illustrates what looks like from my eyes to be the Humanoid:MoveTo() due to its smoothness and lack of visible frame lag that dozens of CFrame interpolation loops would cause.
Any idea how this is achieved without collision? If you've had experience with Humanoid models, you quickly learn their CanCollide property of several body parts always remains True even after setting to false. Has this guy managed to create his own MoveTo() method, or am I missing something?
Dozens of CFrame interpolation loops of non-Humanoid models would cause massive frame lag, especially with how smooth those models move in the video.