I understand the math.noise function is associated with the Perlin noise algorithm, but I'm not exactly sure what it could be used for. According to the ROBLOX wiki, it will return a value between -0.5, and 0.5 with coordinates generally close to each other.
(Source: http://wiki.roblox.com/index.php?title=Function_dump/Mathematical_functions#math.noise)
Could this be used for random terrain generation? If so, would anyone mind giving a small explanation or example on how it could be done?
Thanks for reading, hope you can help!

2 comments
See: https://scriptinghelpers.org/questions/25225/how-to-use-mathnoise
Thanks, nice answer! Upvoted.