How would I make a limit on how far the part goes when selected and dragged into space? I would like some sort of boundary, also how would I make it so the parts do not move in a fixed grid.
Like a selection point on the part which allows for all other physics to act on it.
In context of what I'm talking about:
If I'm a wizard, I could lift a part up without touch it. And then wiggle it around.

3 comments
Ever played work at a Pizza Place? Or Lumber Tycoon 2? Must have. Do you know how you can drag boxed in mid air? Rather than in fixed grid from? Basically that.
@OfChrist that was a version of the Drag Tool, but not a tool. It was more like a Hopperbin, but didn't require it to be selected
@Shawnyg, Tool has a property to remove the need of "Handle". Lumber Tycoon 2's moving of trees and stuff is most likely a Body Mover and a part that spawns where you click-hold