I was wondering how I would script a button that removes a player's face when it's touched. I know how to do the onTouched part, but whenever I try to go into the player with the get humanoid way, it says "Head is not a valid member of Player". Help? This is for a morph btw
✓ ANSWER ACCEPTED
How would I remove a player's face?
1 answer
✓ Accepted answer
In order to remove the face of a player's character, we'll have check if the part touching the button is a child of a player. We should also check to see if the part has a humanoid (which was good for you to use in the first place, however you likely messed up on the conditional statement).
EDIT: I went ahead and re-coded this script to be more efficient when locating a face, as my last code error'ed after the face was removed from the player's character.
local deb = true -- set up a debounce
local part = script.Parent -- set a variable for our part being touched
part.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and deb then -- if humanoid exists and deb == true, proceed on-wards
deb = false
local head = hit.Parent:FindFirstChild("Head") -- finds the head
for i,v in pairs (head:GetChildren()) do -- searches children of 'Head'
if v:IsA("Decal") then
v:remove() -- removes 'face' if a decal is detected
else
print("Not a valid decal instance")
end
end
else
print("Part is not a child of a character")
end
wait(1)
deb = true
end)
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4 comments
I see two errors in this script. On line 5 you need to get the parent of the part first before finding the head. You would also need a capital F in FindFirstChild. But overall it's an okay answer :P
Oh right, forgot to get the parent of 'hit'. Also, it doesn't really matter if you capitalize the :findFirstChild() function as it will work regardless. Thanks for the notifications though!
I saw one error with the script :P
Refurbished code, there are no more errors.