It's supposed to be making it so if i click with the tool (like you do with a normal tool) it fires a projectile (kinda new to scripting so the chance of this being to high level for me is very high) Thank you for answering (if you answer ofcourse)
Chara = script.Parent.Parent
mouse = Chara:GetMouse()
tool = script.Parent
tool.Activated:connect(onActivate)
local Light = Instance.new('Part')
Light.Shape = Enum.PartType.Ball
Light.Size = Vector3.new('10, 10, 10')
Light.Material = ('Neon')
Light.BrickColor = BrickColor.new('New Yeller')
Light.TopSurface = "Smooth"
Light.BottomSurface = "Smooth"
local y = Instance.new('BodyVelocity')
y.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Chara.Character.Torso.CFrame.LookVector*80
Light.Parent = game.Workspace
y.Parent = Light
local Deco = Instance.new('ParticleEmmiter', Light)
Deco.Color = ColorSequence.new(255, 255, 0)
Deco.Lifetime = NumberRange.new(3)
Deco.Speed = 5
Deco.Rate = 50
Light.CFrame = Chara.Character.Toro.CfFrame*CFrame.new(0, 0, -10)
script.Disabled = true
wait(6)
Light:Destroy()
wait(4)
script.Disabled = false
end
