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✓ ANSWER ACCEPTED

Help with hovering/flying?

Im working on a game where there are these boxes that you can spawn in, you are supposed to control it with your mouse. But some times they get very laggy. Please help.

debounce = false
player = game.Players.LocalPlayer
b = Instance.new("BodyVelocity")
b.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
b.Velocity = Vector3.new(0,0,0)
mouse = player:GetMouse()
house = script.Parent
b.Parent = house
moving = false
function Talk(msg)
	game:GetService("Chat"):Chat(house, player.Name..": "..msg, Enum.ChatColor.Red)
end

function Aim()
	if debounce == false then
	debounce = true
	
	local aimer = Instance.new("Part")
	aimer.Transparency = 0
	aimer.Anchored = true
	aimer.CanCollide = false
	aimer.Parent = game.Workspace
	aimer.CFrame = mouse.Hit
	house.CFrame = CFrame.new(house.Position, aimer.Position)
	aimer:Destroy()
	
	if moving == true then
		b.Velocity = Vector3.new(0,0,0)
	b.Velocity = house.CFrame.lookVector*20
	end
	wait(.1)
	debounce = false
	end
end

mouse.Move:connect(Aim)
mouse.Button1Down:connect(function()
	moving = true
	b.Velocity = house.CFrame.lookVector*20
	mouse.Button1Up:connect(function()
		moving = false
		b.Velocity = Vector3.new(0,0,0)
	end)
end)

player.Chatted:connect(Talk)

1 answer

✓ Accepted answer

mouse.Hit is a CFrame. It looks like you're doing something convoluted to get the Position of a CFrame (Spawning a part at mouse.Hit and getting the Position of the part). Really, all you have to do it do mouse.Hit.p to get the Position of the CFrame.

This is what your Aim function would look like:

function Aim()
    if debounce == false then
    debounce = true

    house.CFrame = CFrame.new(house.Position, mouse.Hit.p)

    if moving == true then
        b.Velocity = Vector3.new(0,0,0)
    b.Velocity = house.CFrame.lookVector*20
    end
    wait(.1)
    debounce = false
    end
end

Honestly, this script probably isn't the biggest source of lag. There's something else going on in your game.

1 comment

0

Thank you so much , I am ignorant of some of the syntax so that helped me alot

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