local x = Instance.new("Part")
x.BrickColor = BrickColor.new("Bright red")
x.Size = Vector3.new(10, 10, 10)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Ball"
x.Name = Player.Name
x.CanCollide = false
x.Transparency = 0.7
local fd = script.Firedamage:clone()
fd.Parent = x
local y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Player.Character.Torso.CFrame.lookVector*80
x.Parent = Workspace
y.Parent = x
local f = Instance.new("Fire", x)
f.Size = 15
f.Heat = 0
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
fd.Disabled = false
game.Debris:AddItem(x, 6)
wait(0.25)
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
Run.Stepped:wait(0.01)
end
✓ ANSWER ACCEPTED
How to a put a keydown press script in a tool also in this script?
1 answer
✓ Accepted answer
If you're looking to have it perform that function on a KeyDown, you'll have to Get the user's mouse, and use the KeyDown event. You didn't show any effort to perform that task, so I obviously won't provide you with the solution code. If you check the wiki, search KeyDown, you'll see how it's used. Note: KeyDown may only be used in a LocalScript. If you're looking to use it in a server sided script, you'll have to set up a remote event to fire from a local script to the server, to perform your task.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Do you mean like adding a script into a tool that is being generated by a script?