This is what i have so far
function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid")
if h~=nil then
wait(0.001) h.Health = 100 children = h.Parent:children()
for i=1,#children do
if(children[i].className == "Part" and children[i].Name ~= "Torso") then stick(children[i], h.Parent.Torso) end
if(children[i].className == "Hat") then stick(children[i].Handle, h.Parent.Torso) end
end
h.Parent.Head.Velocity = h.Parent.Head.Velocity + Vector3.new(5,0,0)
end
end
script.Parent.Touched:connect(onTouched)local hole = script.Parent
local childList = {}
local childSize = {}
local massConstant = 1
local mass = 100000 * massConstant
function checkObject(obj)
if (obj ~= hole) and (obj.className == "Part") then
if (obj.Anchored == false) then
table.insert(childList, 1, obj)
table.insert(childSize, 1, obj.Size)
end
else
if (obj.className == "Model") or (obj == workspace) then
local child = obj:GetChildren()
for x = 1, #child do
if (child[x] ~= hole) and (child[x].className == "Part") and (child[x].Anchored == false) then
table.insert(childList, 1, child[x])
table.insert(childSize, 1, child[x].Size)
end
if child[x].className == "Model" then
checkObject(child[x])
end
end
obj.ChildAdded:connect(checkObject)
end
end
end
checkObject(workspace)
function cross(v1, v2)
return Vector3.new(v1.y * v2.z - v2.y * v1.z, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v2.x * v1.y)
end
print("Black Hole script loaded.")
local min = 0
local max = 10
while true do
wait()
local n = 0
while n < #childList do
if n % 800 == 0 then
wait()
end
n = n + 1
local child = childList[n]
if (child ~= hole) and (child.className == "Part") and (child.Anchored == false) then
local relPos = hole.Position - child.Position
if relPos.magnitude * 240 * massConstant < mass then
child.RotVelocity = cross(child.CFrame.lookVector, relPos) * 20 / relPos.magnitude
local canContinue = true
if relPos.magnitude * 320 * massConstant < mass then
local length = mass / (320 * relPos.magnitude * massConstant)
if childSize[n].z * length > relPos.magnitude * 2 then
mass = mass + child:GetMass()
child:Remove()
table.remove(childList, n)
table.remove(childSize, n)
canContinue = false
n = n - 1
else
child.CanCollide = false
end
end
if canContinue then
local motivator = child:FindFirstChild("BlackHole Influence")
if motivator == nil then
motivator = Instance.new("BodyPosition")
motivator.Parent = child
motivator.Name = "BlackHole Influence"
end
motivator.position = hole.Position
motivator.maxForce = Vector3.new(1, 1, 1) * mass * child:GetMass() / (relPos.magnitude * massConstant)
end
else
local motivator = child:FindFirstChild("BlackHole Influence")
if motivator ~= nil then
motivator:Remove()
end
end
end
end
end
It instantly kills when it hits the object and it instantly removes the character. How would i fix this?

2 comments
fix your formatting?
Still not fixed..