local lplayer = game.Players.LocalPlayer
local RS = game:GetService("RunService")
playerparts = {lplayer.Character.Head, lplayer.Character.Torso, lplayer.Character.HumanoidRootPart}
RS.Stepped:connect(function()
repeat wait() until lplayer:FindFirstChild("Torso") and lplayer:FindFirstChild("Head") and lplayer:FindFirstChild("HumanoidRootPart")
lplayer.Character.Changed:connect(function(Property)
if Property == "CanCollide" then
for i,v in pairs(playerparts) do
v.CanCollide = false
end
end
end)
end)
It doesn't change the head or torso's CanCollide to false, no matter what I try. Any help on this ?
