So heres what i tried [I'm not very good at scripting] Trial #1 game.workspace.Players.LocalPlayer if health = 0 then wait (0.1) game.workspace.Audio1.play
Trial #2 game.workspace.Players.LocalPlayer Health=H If H = 0 then wait(0.1) game.workspace.Audio1.sound

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I tried both of the answers neither of them worked. I placed the audio in workspace and then replaced Audio1 and Your Audio With the audio's name. It didn't work.