-- ================================================================
local lplayer = game.Players.LocalPlayer
local Players = game:GetService("Players")
repeat wait() until lplayer.Character:WaitForChild('Head') and lplayer.Character:WaitForChild('Torso') and lplayer.Character:WaitForChild('HumanoidRootPart')
local Head = lplayer.Character.Head
local RS = game:GetService("RunService") 
local HumT = lplayer.Character.Torso
local HumRP = lplayer.Character.HumanoidRootPart

function OnPlayerAdded(plr)
		plr.CharacterAdded:connect(function(character)
		RS.Stepped:connect(function() 
			-- =====
			character.Changed:connect(function(Property)
	if Property == "CanCollide" then
		HumT.CanCollide = false
		Head.CanCollide = false
		HumRP.CanCollide = false
	end
end)	
		end)
	end)
end

for _,v in pairs(Players:GetPlayers()) do
	OnPlayerAdded(v)
end

game.Players.PlayerAdded:connect(OnPlayerAdded)
-- ================================================================

It only changes HumanoidRootPart's CanCollide to false, and when there is 2+ players it doesn't change the CanCollide of anyone.

2 comments

0

Are you trying to prevent Player Collision? If so, see CloneTrooper's models. (Can't remember numbers)

0

I'm trying to make the Head / Torso / HumanoidRootPart CanCollide = false