Players = game:GetService("Players")
bbg = game.ReplicatedStorage.bbg -- Replace with correct path, of course
function OnPlayerAdded(plr)
plr.CharacterAdded:connect(function(character)
repeat wait() until plr.Character and plr.Character.HumanoidRootPart
local Head = plr.Character.Head
wait()
local bb = bbg:Clone()
local bbt = bb.TextLabel
bb.StudsOffset = Vector3.new(0,2,0)
bbt.BackgroundTransparency = 1
bbt.Position = UDim2.new(0,0,.5,0)
bbt.Font = "Legacy"
bbt.FontSize = "Size18"
bbt.TextWrapped = true
bbt.TextColor3 = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
wait()
bbt.Text = plr.Name
bb.Parent = Head
end
)
for _,v in pairs(Players:GetPlayers()) do
wait()
OnPlayerAdded(v)
end
end
game.Players.PlayerAdded:connect(OnPlayerAdded)
It non-stop clones the billboard gui into the user's head, and that causes lag, any help on making it only clone 1 time each time the user respawns ?
