Basically what i am trying to do is clone the torso in its exact position and rotation over and over.
local faak = Instance.new ("Part")
faak.Parent = game.Workspace
faak.Name = "Zhet"
faak.Size = Vector3.new(1,2,1)
faak.Position = CFrame.fromEulerAnglesXYZ("Left Leg")
faak.Rotation = CFrame.fromEulerAnglesXYZ("Left Leg")
faak.Anchored = true
faak.CanCollide = false
while true do
game.Workspace.Zhet:clone()
wait(1)
game.Workspace.Zhet:clone()
wait(1)
end
