Okay, this is from a video that I watched by Stickmasterluke. It hasn't been working for me, and I copied every letter, space, and detail that he did. I need help with this. I know what the script does, I just don't know how to make one on my own. The issue is the activation. I'm trying to get the animations to play, which are in a different script, but it's deciding to not go like it's suppose to. I know it's the main script, not the animations. Anyways, the script.
tool = script.Parent
handle = tool:WaitForChild('Handle')
event = tool:WaitForChild('RemoteEvent')
swingtime = 1
combowindow = 1
combo = 0
wait(1)
--speedboost = 1.25
handle.Touched:connect(function(hit)
if equipped and humanoid and humanoid.Health > 0 and hit and not hit:isDescendantOf(character) and hit.Parent.Enemy then
local targethumanoid = hit.Parent:FindFirstChild('Humanoid')
if targethumanoid and targethumanoid.Health > 0 and not hithumanoid[targethumanoid]then
targethumanoid:TakeDamage(damage*combo)
hithumanoid[targethumanoid] = true
end
end
end)
tool.Activated:connect(function()
lastclick = tick()
local clickdelta = tick() - lastclick
if clickdelta > swingtime then
lastclick = tick()
hithumanoid = {}
if clickdelta < swingtime + combowindow then
combo = (combo + 1) % 3
else
combo = 0
end
if player then
if combo == 0 then
event:FireClient(player, 'RunAnimation', 'Slash')
elseif combo == 1 then
event:FireClient(player, 'RunAnimation', 'Spin')
elseif combo == 2 then
event:FireClient(player, 'RunAnimation', 'Slam')
end
end
end
end)
tool.Equipped:connect(function()
tool.Parent:WaitForChild('Humanoid')
character = tool.Parent
player = game.Players:GetPlayerFromCharacter(character)
damage = ((tool:WaitForChild('Config'):WaitForChild('Damage').Value * player.Stats.Ats.Strength.Value)/10)
combo = 0
equipped = true
humanoid = character:FindFirstChild('Humanoid')
if humanoid then
--humanoid.Walkspeed = humanoid.Walkspeed*speedboost
print ('Found Humanoid!')
else
character = nil
print ('There is no humanoid.')
end
end)
tool.Unequipped:connect(function()
character = nil
equipped = false
if humanoid then
--humanoid.Walkspeed = humanoid.Walkspeed/speedboost
humanoid = nil
print ('Unequipped')
end
end)
Sorry for the ugliness, I'm trying to produce a bunch of scripts in order to hit a deadline.
