local zombie = game.Workspace.Adopt.Zombie:Clone()
zombie:MakeJoints()
zombie.Owner.Value = game.Players.LocalPlayer.Name
zombie.Parent = game.Workspace.Zombies
zombie.Torso.CFrame = CFrame.new(game.Workspace.Adopt.Toucher.Position + Vector3.new(0,5,-10))
This script basically teleports a clone of the zombie model in Replicated Storage, but for some reason whenever I'm in server testing the zombies spawns and instantly dies for basically no reason. In offline testing everything works, but in servers it spawns and then immediately dies. Some help?

2 comments
Is the zombie's health at 0?
no