It was working last night and somehow it doesnt work
function win()
-- This is empty on purpose
end
game.Players.PlayerAdded:connect(function(p)
repeat wait() until p.Character
print "character found i think"
p.Character.Humanoid.Died:connect(function()
if p.Name == script.Parent.Player1.Value then
local p1 = game.Players:FindFirstChild(script.Parent.Player1.Value)
local p2 = game.Players:FindFirstChild(script.Parent.Player2.Value)
print "p1 ded"
wait(1)
if p2.Character.Humanoid.Health ~= 0 then
script.Parent.Player2.score.Value = script.Parent.Player2.score.Value + 1
wait(0.5)
print "p2 gets point"
if script.Parent.Player2.score.Value == 5 then win(script.Parent.Player2.Value) end
p2:LoadCharacter()
p1:LoadCharacter()
elseif p2.Character.Humanoid.Health == 0 then end
elseif p.Name == script.Parent.Player2.Value then
local p1 = game.Players:FindFirstChild(script.Parent.Player1.Value)
local p2 = game.Players:FindFirstChild(script.Parent.Player2.Value)
print "p2 ded"
wait(1)
if p1.Character.Humanoid.Health ~= 0 then
script.Parent.Player1.score.Value = script.Parent.Player1.score.Value + 1
wait(0.5)
print "p1 gets point"
if script.Parent.Player1.score.Value == 5 then win(script.Parent.Player1.Value) end
p2:LoadCharacter()
p1:LoadCharacter()
elseif p1.Character.Humanoid.Health == 0 then end
end
end)
end)
It does not print p1 gets point , or p2 gets point. There are no errors in F9
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Thank you

1 comment
I'm worried as to why you have a model called 'autism' :P