Am I using OnUpdate() right? Because the code below doesn't print "Updating Messages" when I change the data store's value.
local MessageData = game:GetService("DataStoreService"):GetDataStore("test36Messages")
local PlayerKey = "user_"..script.Parent.Parent.Parent.UserId
local MessagesUpdated = MessageData:OnUpdate(PlayerKey,
function()
print("Updating Messages")
local data = game.ServerStorage.SAVEDDATA:FindFirstChild(script.Parent.Parent.Parent.Name)
for i,v in pairs (data.Messages) do
v:Destroy()
end
for number, message in pairs (MessageData:GetAsync(PlayerKey)) do
local value = game.ServerStorage.messagefolder:Clone()
value.Name = message["Name"]
value.Text.Value = message["Text"]
value.GiveReward.Value = message["GiveReward"]
value.GiveReward.RewardType.Value = message["RewardType"]
value.GiveReward.Reward.Value = message["Reward"]["Gold"]
if message["Reward"]["Units"] ~= {} then
for i, v in pairs (message["Reward"]["Units"]) do
local unit = Instance.new("StringValue")
unit.Name = v
unit.Value = v
unit.Parent = value.GiveReward.Reward
end
end
value.Parent = data.Messages
end
end
)
MessagesUpdated:disconnect()
