Hi, I have got a big problem, because i made script (spawner of car) and local script (wich is mading guis with buttons) Ok, let me first write source. Local script placed in StarterGui (Don't calling event (I think guis dont work but im not sure, i made all with guis good))
for _, i in pairs(game.Workspace:GetChildren()) do
if string.sub(i.Name, 1, 6) == "Hangar" then
local CustomCarSG = i.Script.SurfaceGuiC:Clone()
CustomCarSG.Parent = script.Parent
CustomCarSG.Adornee = i.SpawnerC
CustomCarSG.TextButton.MouseButton1Click:connect(function() i.Script.SpawnCar:Invoke("Car", script.Parent.Parent.Name) end)
local KBCarSG = i.Script.SurfaceGuiKB:Clone()
KBCarSG.Parent = script.Parent
KBCarSG.Adornee = i.SpawnerKB
KBCarSG.TextButton.MouseButton1Click:connect(function() i.Script.SpawnCar:Invoke("CarKB", script.Parent.Parent.Name) end)
local ToolSG = i.Script.SurfaceGuiT:Clone()
ToolSG.Parent = script.Parent
ToolSG.Adornee = i.SpawnerTools
ToolSG.TextButton.MouseButton1Click:connect(function() i.Script.GiveItems:Invoke(script.Parent.Parent.Name) end)
local CustomCarSG = i.Script.SurfaceGuiC:Clone()
CustomCarSG.Parent = script.Parent
CustomCarSG.Adornee = i.SpawnerC
CustomCarSG.TextButton.MouseButton1Click:connect(function() i.Script.Spawn:Invoke("Car", script.Parent.Parent.Name) end)
end
end
Script placed in Hangar model
-------------------------------
-- Made by kurka123
-- 2016/02/18
-- KB Race Championships 2016
-------------------------------
while true do
if script:FindFirstChild("GetBigDoorStyle") then
if script:FindFirstChild("SetBigDoorStyle") then
if script:FindFirstChild("GetDoorStyle") then
if script:FindFirstChild("SetDoorStyle") then
if script:FindFirstChild("SpawnCar") then
if script:FindFirstChild("GiveItems") then
break
end
end
end
end
end
end
wait(1)
end
local bigdoor = true
local door = true
wait(2)
print("Loaded script of "..script.Parent.Name)
script.SpawnCar.OnInvoke = function(item, plrname)
print("Spawning "..item.." in "..script.Parent.Name)
local i = game.Lighting:FindFirstChild(script.Parent.Name):FindFirstChild(item):Clone()
i.Parent = game.Workspace
local o = Instance.new("StringValue", i)
o.Name = "CarOwner"
o.Value = plrname
i:MakeJoints()
end
script.GiveItems.OnInvoke = function(plr)
for _, i in pairs(game.Lighting.CustomingItems:GetChildren()) do
local tool = i:Clone()
tool.Parent = game.Players:FindFirstChild(plr).Backpack
end
end
script.GetBigDoorStyle.OnInvoke = function()
return bigdoor -- true = closed
end
script.GetDoorStyle.OnInvoke = function()
return door -- true = closed
end
script.SetBigDoorStyle.OnInvoke = function(type)
if type == true or type == false then
bigdoor = type
if type == true then
script.Parent.BigDoor.Transparency = 0
script.Parent.BigDoor.CanCollide = true
elseif type == false then
script.Parent.BigDoor.Transparency = 1
script.Parent.BigDoor.CanCollide = false
end
end
end
script.SetDoorStyle.OnInvoke = function(type)
if type == true or type == false then
door = type
if type == true then
script.Parent.Door.Transparency = 0
script.Parent.Door.CanCollide = true
elseif type == false then
script.Parent.Door.Transparency = 1
script.Parent.Door.CanCollide = false
end
end
end
Ok heres problem: I can call event (Script number 2) from developer console and it works but if i try clicking surface gui it dont works. PS Theres no error in developer console. SurfaceGui Properties: Active: True Adornee: Nil (setting in script number 1) CanvasSize: 500,200 ClassName: SurfaceGui Enabled: True Face: Front Name: SurfaceGuiKB ToolPunch....: 10 Archivable: True
TextButton in SurfaceGui: AbsolutePosition: 0,0 AbsoluteSize: 500,200 Active: True AutoButtonColor: True BackgroundColor3: 255,255,255 BackgroundTransparency: 1 BorderColor3: 27,42,53 BorderSizePixel: 0 ClassName: TextButton Modal: False Name: TextButton Parent: SurfaceguiKB Position: 0,0,0,0 Rotation: 0 Selectable: True Selected: False Size: 0,500,0,200 SizeConstraint: RelativeXY Style: Custom Visible: True ZIndex: 1 Font: Arial FontSize: Size14 Text: Spawn KB car TextBounds: 77,14 TextColor3: 0,0,0 TextFits: True TextScaled: True TextStrokeColor3: 255,255,255 TextStrokeTransparency: 0 TextTransparency: 0 TextWrapped: True TextXAlignment: Center TextYAlignment: Center Archivable: True ClipsDescendants: False Draggable: False NextSelection***: nil

1 comment
Oh and i forgot to say it works in studio but in roblox player no