I want a sound to play when a player clicks a button. Here's the script inside the button,
script.Parent.ClickDetector.MouseClick:connect(function(plr)
plr.PlayerSoundFolder.WrongSideOfHeavenSong:Play()
end)
Filtering enabled is on. It might be worth noting that this button is named "Head" and is put in a model with a humanoid. It works in single player/test but doesn't actually work on a server. Is there an easy fix?

3 comments
ClickDetectors do not work as expected with FilteringEnabled. You will have to utilize Remotes.
@XAXA Ugh. So that's a no. There's no easy way to fix this. Lol. Alright. I might just have to change the click detector and make it so you have to walk into the part. I have too many buttons so Romote events would take too long.
How about you make one RemoteEvent with the button/song as a parameter?