✓ Accepted answer
There is a way to keep a players parts CanCollide = false, it's not that complex.
To do this, you want to used Stepped & a Changed event .
Changed is just use to keep the head cancollide false as a safety or whatever.
local lplayer = game.Players.LocalPlayer
repeat wait() until lplayer.Character.Head
local Head = lplayer.Character.Head
local RS = game:GetService("RunService")
RS.Stepped:connect(function()
Head.CanCollide = false
end)
Head.Changed:connect(function(Property)
if Property == "CanCollide" then
Head.CanCollide = false
end
end)
I think I commented all the info about it you need but you can Comment on this Answer if you're confused with something, otherwise accept the answer & thanks
1 comment
https://scriptinghelpers.org/questions/14/how-to-make-the-player-anti-cancollide