function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
stats.Parent = newPlayer
local kills = Instance.new("IntValue")
kills.Name = "Tags"
kills.Value = 0
kills.Parent = stats
local Deaths = Instance.new("IntValue")
Deaths.Name = "Deaths"
Deaths.Value = 0
Deaths.Parent = stats
local Wins = Instance.new("IntValue")
Wins.Name = "Wins"
Wins.Value = 0
Wins.Parent = stats
local WeaponNumber = Instance.new("IntValue")
WeaponNumber.Name = "WeaponNumber"
WeaponNumber.Value = 1
WeaponNumber.Parent = newPlayer
local PlayingBool = Instance.new("BoolValue")
PlayingBool.Name = "PlayingBool"
PlayingBool.Value = false
PlayingBool.Parent = newPlayer
local SpawnedBool = Instance.new("BoolValue")
SpawnedBool.Name = "SpawnedBool"
SpawnedBool.Value = false
SpawnedBool.Parent = newPlayer
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
end
function Send_DB_Event_Died(victim, killer)
local killername = "no one"
if killer ~= nil then killername = killer.Name end
if shared["deaths"] ~= nil then
shared["deaths"](victim, killer)
end
end
function Send_DB_Event_Kill(killer, victim)
if shared["kills"] ~= nil then
shared["kills"](killer, victim)
end
end
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Deaths")
deaths.Value = deaths.Value + 1
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
Send_DB_Event_Died(player, killer)
handleKillCount(humanoid, player)
end
end
function onPlayerRespawn(property, player)
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("Tags")
if killer ~= player then
kills.Value = kills.Value + 1
else
kills.Value = kills.Value + 0
end
Send_DB_Event_Kill(killer, player)
end
end
end
game.Players.ChildAdded:connect(onPlayerEntered)
Like 100 lines, bit much, can someone shorten it down

2 comments
That sounds like a request to me.
I recommend you delete this before someone downvote you or a mod removes it.