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COMMUNITY QUESTION

Default camera CoordinateFrame for player?

I am making a camera script. I need to tween the camera to the exact CoordinateFrame (or at least close to it is fine) that the camera automatically jumps to when CameraType is set to Custom - or rather, the default CoordinateFrame. What is this exact CFrame? Right now I have this and it's not very close.

local endCFrame = CFrame.new(character.Torso.Position, Vector3.new(character.Torso.Position.X, 15, -45))

1 answer

Did you define character?

1 comment

0

Yes.. that is not the issue at all. This is clearly part of a script. I just need to figure out what the CFrame should be.

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