Basically, if I had a place with FilteringEnabled, and I had certain client-side events being sent to the server, would I need to check if the server recieved those events, or does ROBLOX automatically send packets until they're acknowledged?
edit: at a more basic level, do the RemoteObjects use UDP or TCP to send packets?

2 comments
packets of what? crisps
I am guessing they do a reliable channel over UDP, but I'm not sure. That's a good question. In practice you should not have to worry about losing anything.