local p=game:GetService("PathfindingService")
p.EmptyCutoff=0
spawn(function()
local torso,humanoid = script.Parent:WaitForChild("Torso"),script.Parent:WaitForChild("Humanoid")
torso.Touched:connect(function()
wait(math.random())
humanoid.Jump = true
end)
local walk;
walk=function()
local target = script.Parent.Targe.Value.Torso
local path=p:ComputeSmoothPathAsync(torso.Position,target.Position,500)
if path.Status.Name == "Success" then
local points = path:GetPointCoordinates()
for i,point in pairs (points)do
local part,P=workspace:FindPartOnRay(Ray.new(point,Vector3.new(0,-10,0)))
if part then
point = p
points[i] = p
end
end
local distance;
for i=1,#points do
local point = points[i]
humanoid:MoveTo(point)
local jump;
if point.Y>=torso.Position.Y-1.5 then
humanoid.Jump = true
jump=humanoid.Changed:connect(function()
humanoid.Jump = true
end)
end
local reached=humanoid.MoveToFinished:wait()
if jump then
jump.Disconnect()
end
if not reached then
return walk()
end
end
else
humanoid:MoveTo(torso.CFrame*Vector3.new(0,0,5))
humanoid.MoveToFinish:wait()
end
return walk()
end
walk()
end)
it is a pathfind script. i use a different model to make my own but this does not work. in the output this error pops up. 00:30:36.619 - Unable to cast Instance to Vector3 00:30:36.619 - Script 'Workspace.Police.Script', Line 25 - local walk 00:30:36.619 - Script 'Workspace.Police.Script', Line 47 00:30:36.620 - Stack End can someone help me please
