player = game.Players.LocalPlayer mouse = player:GetMouse() --clicky = game.Workspace.placey tool = script.Parent local function onEquip() brick = Instance.new("Part",game.Workspace) brick.BrickColor = BrickColor.new("Really red") brick.Name = "movin" brick.Size = Vector3.new(3,0,3) brick.Transparency = .6 brick.CanCollide = false brick.BottomSurface = "Smooth" brick.TopSurface = "Smooth" brick.Shape = "Block" brick.Anchored = true mouse.TargetFilter = brick mouse.Move:connect(function() if mouse then brick.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y, mouse.Hit.Z) --brick.Rotation = Vector3.new(0,0,-90) end end) end tool.Equipped:connect(onEquip) tool.Unequipped:connect(function() brick:Destroy() end)
whenever i select a tool, it makes a part, and has all the properties i want working correctly. the part follows my mouse. the only problem is that the player flips onto their head, and cant move whenver you select the tool. what do i do about this?
try reseting the whole this and also re program that coding maybe because none of those have a proper code cyntax