CoordinateFrame GetRenderCFrame ( ) returns the actual CFrame origin of a part
How is this different than BasePart.CFrame?
CoordinateFrame GetRenderCFrame ( ) returns the actual CFrame origin of a part
How is this different than BasePart.CFrame?
:GetRenderCFrame() only makes a difference whenever the client(player) is trying to interlope parts and manipulate their physics. It has something to do with server latency.
All of this can be seen here. You should be fine using either one. I may not be 100% correct, but this is my view on it.
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