Okay so this is probably a stupid question, but how would a rotate a model with all of the parts in it?
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How to rotate models?
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You can use SetPrimaryPartCFrame to set the CFrame of the PrimaryPart of a model, obviously meaning that you would need to make sure the model has one specified. This allows for rotation (since it's CFrame).
Check out the wiki link for more info.
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In a script i mean.