Yesterday someone in the community chat told me that datastores are slow. If they really are then, how much?
Also is it a good idea to make separate datastore for each player(to allow more requests per minute), like for instance:
game.Players.PlayerAdded:connect(function(p) game:GetService("DataStoreService"):GetDataStore("GetPlayerData"..p.UserId) end)

2 comments
Good question
Thanks!