Apparently Backpack is not a valid member of player when i look at the output
game.Players.PlayerAdded:connect(function(plr)
if plr.gear.BBall.Value == true then
game.ReplicatedStorage.BBall:Clone().Parent = plr.Backpack
elseif plr.gear.Ball.Value == true then
game.ReplicatedStorage.BBall:Clone().Parent = plr.Backpack
elseif plr.gear.Banjo.Value == true then
game.ReplicatedStorage.Banjo:Clone().Parent = plr.Backpack
elseif plr.gear.BloxyCola.Value == true then
game.ReplicatedStorage.BloxyCola:Clone().Parent = plr.Backpack
elseif plr.gear.BoardWithANailInIt.Value == true then
game.ReplicatedStorage.BoardWithANailInIt:Clone().Parent = plr.Backpack
elseif plr.gear.Boombox.Value == true then
game.ReplicatedStorage.Boombox:Clone().Parent = plr.Backpack
elseif plr.gear.Brew.Value == true then
game.ReplicatedStorage.Brew:Clone().Parent = plr.Backpack
elseif plr.gear.Coal.Value == true then
game.ReplicatedStorage.Coal:Clone().Parent = plr.Backpack
elseif plr.gear.Coolboy.Value == true then
game.ReplicatedStorage.Coolboy6153:Clone().Parent = plr.Backpack
elseif plr.gear.Spray.Value == true then
game.ReplicatedStorage.Spray:Clone().Parent = plr.Backpack
elseif plr.gear.TurkeyLeg.Value == true then
game.ReplicatedStorage.TurkeyLeg:Clone().Parent = plr.Backpack
end
end)
This is a normal script located in workspace. Ive tried serverscriptstorage and it makes no difference

5 comments
Try use :WaitForChild("Backpack")
Is it a tool or a value?
Which line is the error at?
Is this Filtering Enabled or not? We need more information than you gave..
Sorry i forgot to say that ConnorVIII answered my question