So a game I'm working on is constantly being exploited but I do not wish to take time to convert it.
Is it possible to prevent kicking and killing of the humanoid? I've tried changing the name of the humanoid using:
Character.Humanoid.Name = "Hum1"
But it's still possible. I've patched several exploits but these two are my biggest issues.

1 comment
Use Filtering Enabled, period.