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✓ ANSWER ACCEPTED

Is it possible to prevent exploits without filteringenabled?

So a game I'm working on is constantly being exploited but I do not wish to take time to convert it.

Is it possible to prevent kicking and killing of the humanoid? I've tried changing the name of the humanoid using:

Character.Humanoid.Name = "Hum1"

But it's still possible. I've patched several exploits but these two are my biggest issues.

1 comment

2

Use Filtering Enabled, period.

1 answer

✓ Accepted answer

Short answer: not really, no.

Long answer: It's possible, but not worth your time. To use an analogy, it's better to make a better boat than to keep plugging the holes in the old one. Both take time and effort, but one doesn't leave you dripping.

1 comment

0

Great analogy.

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