I'm working on a game with a form of matchmaking system. There is the hub server that you can use to connect to other worlds. The key idea here is to form servers of 4 players, but these players can be friends, or can be strangers.
With that being said, should I use the CreatePlace API or the TeleportService TeleportToPlaceInstance.
I know much more about TeleportService, so I know you can use GetPlayerPlaceInstanceAsync to find servers with specific people, and then use TeleportToPlaceInstance to get there.
Because the game will be set up with a hub area for matchmaking, there won't be a way for players to join servers you would get to using TeleportToPlaceInstance because you can only get to these game servers using the TeleportToPlaceInstance function.
But is CreatePlace better? Does it work better? Can I do the same things with it?
In this situation would you recommend I use CreatePlace or TeleportToPlaceInstance?
