I'm trying to make a FE compatible game. However, I've encountered an error when trying to listen for OnServerInvoke, inside of a server script. Here's the error:
OnServerInvoke is a callback member of RemoteFunction; you can only set the callback value, get is not available
Here's the code, in the Server Script:
if mouseTargetChanged ~= nil then
mouseTargetChanged.OnServerInvoke:connect(function(plr, targetObject)
return 0 -- for now
end)
end
Here's the code, inside the Client Script:
if mouseTargetChanged ~= nil then
mouse.Changed:connect(function(value)
if mouse.Target == nil then return end
if mouse.Target.Name ~= currentTargetName then
currentTargetName = mouse.Target.Name
mouseTargetChanged:InvokeServer(mouse.Target)
end
end)
end
Any help would be greatly appreciated.
