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COMMUNITY QUESTION

Morph not appearing?

I was testing a morph script so I can put unions in it, but it failed. I have no idea what I did wrong, I've tried multiple ways to put in IsA. Heres a sample of it:

function onTouched(hit)
	if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
		local g = script.Parent.Parent.Arm1:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].IsA("BasePart") then
				local W = Instance.new("Weld")
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new("Weld")
				Y.Part0 = hit.Parent["Left Arm"]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == "Part" then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)

1 answer

function onTouched(hit)
    if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
        local g = script.Parent.Parent.Arm1:clone()
        g.Parent = hit.Parent
        local C = g:GetChildren()
        for i=1, #C do
            if C[i].IsA("BasePart") or C[i].IsA("UnionOperation")then
                local W = Instance.new("Weld")
                W.Part0 = g.Middle
                W.Part1 = C[i]
                local CJ = CFrame.new(g.Middle.Position)
                local C0 = g.Middle.CFrame:inverse()*CJ
                local C1 = C[i].CFrame:inverse()*CJ
                W.C0 = C0
                W.C1 = C1
                W.Parent = g.Middle
            end
                local Y = Instance.new("Weld")
                Y.Part0 = hit.Parent["Left Arm"]
                Y.Part1 = g.Middle
                Y.C0 = CFrame.new(0, 0, 0)
                Y.Parent = Y.Part0
        end

        local h = g:GetChildren()
        for i = 1, # h do
            if h[i].className == "Part" then
                h[i].Anchored = false
                h[i].CanCollide = false
            end
        end

    end

end

script.Parent.Touched:connect(onTouched)

3 comments

0

Uh, Connor, that didn't work

0

So you down vote me, after i try and help you...

0

Dude, I didn't downvote you. I don't have enough reputation,

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